
The initial size of particles when the Particle System first spawns them.Ī flag to enable specifying particle size individually for each axis.Ī multiplier for the initial size of particles when the Particle System first spawns them. The initial rotation multiplier of particles around the z-axis when the Particle System first spawns them. The initial rotation of particles around the z-axis when the Particle System first spawns them The initial rotation multiplier of particles around the y-axis when the Particle System first spawns them. The initial rotation of particles around the y-axis when the Particle System first spawns them. The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them. The initial rotation of particles around the x-axis when emitted. The initial rotation of particles when the Particle System first spawns them.Ī multiplier for. The total lifetime in seconds that each new particle has.Ī multiplier for. The initial color of particles when the Particle System first spawns them.Ī multiplier for in seconds. Override the default playback speed of the Particle System. This selects the space in which to simulate particles. When is set to loop, this value defines the proportion of the particle life that loops.Ĭonfigure the Particle System to not kill its particles when their lifetimes are exceeded.Ĭontrol how the Particle System applies its Transform component to the particles it emits. If is true, when you enable this property, the Particle System looks like it has already simulated for one loop when first becoming visible. If set to true, the Particle System automatically begins to play on startup. Specifies whether the Particle System is looping. Makes some particles spin in the opposite direction.Ī scale that this Particle System applies to gravity, defined by avity.

The duration of the Particle System in seconds.Ĭontrol how the Particle System calculates its velocity, when moving in the world.

Simulate particles relative to a custom transform component. Configure whether the Particle System will still be simulated each frame, when it is offscreen.
